The Witcher: EE takes place years after the end of the seventh Witcher book, Lady of the Lake, and starts with an amnesiac Geralt being rescued from the Wild Hunt by fellow School of the Wolf Witchers. It's similar to carrying saves across Mass Effect or Dragon Age, but in this case, the reason for the lack of acknowledgment is mostly due to the political shifts constantly happening in each game. Few choices made their way into The Witcher 3, but there are some nods and dialogue options for carrying a save across each game. The story in The Witcher: EE is very different from what more recent players are used to. Even story quests can have several tasks, making areas feel more like the open world of The Witcher 3. On top of this, there are more side quests to complete for each area, giving the player plenty to do before moving on. However, many areas are bigger than Witcher 2's and some allow travel between them. Areas are divided up like in the Witcher 2, and story progression leads to leaving the current area, usually closing it off. It sounds weird since it was the first game, but its progression plays out in both an area and open-world way. The first game can best be described as a combination of The Witcher 2 and The Witcher 3.
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